3D STUDIO MAX

Best 3D Studio Max Training in Pune 

AUTODESK 3DS MAX WITH V RAY (INTERIOR/EXTERIOR DESIGN)

Software’s provides a comprehensive 3D modeling, animation, rendering, and compositing solution for games, film, and motion graphics artists. 3ds Max 2014 has new tools for crowd generation, particle animation, and perspective matching, as well as support for Microsoft DirectX 11 shavers, thus helping professionals to create stunning 3D models (Interior & Exterior) and animations.

Duration of Training : 50 hrs

 

Why Radical Technologies

100% Placement Guarantee for the Right Candidate

10+ Years Real Time Experienced Trainers

Learn from Industry Experts, Hands-on labs

Flexible Options: online, instructor-led, self-paced

14+ Years of Industry Recognitions

1 Lakh+ Students Trained

50,000+ Students Placed

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Free Internship Project & Certification

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5000+ Reviews & Ratings

 

Purpose :

To design building and character models with 3d views, walk throughs, animation, and effects. Interior –Exterior design

Job zones :

Interior Designing jobs

Qualification  :

SSLC, +2, ITI, ITC, VHSS, graduates, diploma, engineering students.

Trades :

General(Interor Designer,Civil, Mechanical,Animators )

Content  :

sketch, 3d design, rigging, material, animation, studio rendering,    sound, editing.

3d

Syllabus

01. Introduction

  • 0101 Welcome
  • 0102 An Overview On 3ds Max
  • 0103 Configuring 3ds Max For This Title
  • 0104 About The Working Files

02. Getting Started

  • 0201 The Production Process
  • 0202 Traditional Art Concepts And Principles
  • 0203 Using Reference Material
  • 0204 Understanding 3D Space
  • 0205 Improve Your Production Workflow
  • 0206 The Help System

03. Interface Essentials

  • 0301 The Interface
  • 0302 Navigating The Viewports
  • 0303 Setting Up How Things Are Measured
  • 0304 Customizing The User Interface To Fit Your Work Style
  • 0305 Useful Right Click Mouse Commands

04. Working With Files

  • 0401 Starting From Scratch – The New And Reset Commands
  • 0402 Opening, Importing And Merging Files
  • 0403 Saving And Exporting Files
  • 0404 Using Hold And Fetch
  • 0405 The Summary Info And Object Properties

05. Working With Objects

  • 0501 Selection Techniques
  • 0502 Naming Objects
  • 0503 Transformation Gizmo
  • 0504 Moving Objects
  • 0505 Rotating Objects
  • 0506 Scaling Objects
  • 0507 Coordinate Systems
  • 0508 Introduction to Pivot Points
  • 0509 Hiding and Freezing Object
  • 0510 Cloning
  • 0511 Grouping Objects

06. Creating Off The Shelf Geometry

  • 0601 Creating Standard 3D Primitives – Part 1
  • 0602 Creating Standard 3D Primitives – Part 2
  • 0603 Creating Extended Primitive Objects
  • 0604 Important Considerations When Drawing Lines
  • 0605 Creating 2D Shapes
  • 0606 Nesting Creating 2D Shapes
  • 0607 Creating Architectural Objects – Part 1
  • 0608 Creating Architectural Objects – Part 2
  • 0609 Using Grids When Modeling
  • 0610 Creating A Pencil Using Primitives

07. Specific Modeling Techniques

  • 0701 Extruding Objects
  • 0702 Lathing Objects
  • 0703 Lofting Objects
  • 0704 Boolean and ProBoolean Commands
  • 0705 Box Modeling Techniques – Part 1
  • 0706 Box Modeling Techniques – Part 2
  • 0707 Project: Create Telescope – Part 1
  • 0708 Project: Create Telescope – Part 2
  • 0709 Paint Deformation
  • 0710 Surface Normals

08. Project: Constructing A Room Using Multiple Modeling Techniques

  • 0801 Creating The Bowling Pin And Ball
  • 0802 Creating The Alley And Gutters
  • 0803 Creating The Floor And Back Wall
  • 0804 Creating The Alley Backboard
  • 0805 Creating The Scoreboard
  • 0806 Creating The Ball Return

09. Working at the Sub Object Level

  • 0901 Sub Object Types
  • 0902 Sub Object Selection
  • 0903 Adding A Modifier Vs. Converting Down To Edit
  • 0904 Moving, Rotating, And Scaling At The Sub Object Level
  • 0905 2D Sub Object Modeling Commands
  • 0906 3D Sub Object Modeling Commands – Part 1
  • 0907 3D Sub Object Modeling Commands – Part 2
  • 0908 Ignore Backfacing
  • 0909 Using Soft Selection

10. Working With Modifiers

  • 1001 Using The Modifier Stack
  • 1002 Things To Know About The Stack
  • 1003 Importance Of Modifier Order
  • 1004 Applying Modifiers In The Middle Of The Stack
  • 1005 How To Collapse The Modifier Stack
  • 1006 Copying And Pasting Modifiers
  • 1007 Freeform Deformation Modifiers
  • 1008 Flex Modifier
  • 1009 Hair And Fur Modifier
  • 1010 The Noise Modifier
  • 1011 Modifiers That Add And Reduce Geometry
  • 1012 Adding Modifiers At The Sub Object Level

11. Materials And Mapping

  • 1101 Building Materials – It Is More Than Just A Color!
  • 1102 Slate Vs. Compact Material Editor
  • 1103 The Material Editor Interface
  • 1104 Controlling Main Body Color
  • 1105 Adding And Controlling Shine
  • 1106 Adjusting Transparency
  • 1107 Using Self Illumination
  • 1108 Applying Materials
  • 1109 Retrieving A Material From A Scene
  • 1110 Designing A Complex Material
  • 1111 Bump Maps
  • 1112 Opacity Maps
  • 1113 Reflection Maps
  • 1114 Editing A Materials Maps
  • 1115 Building A Multi/Sub Object Material
  • 1116 Mapping Coordinates – Part 1
  • 1117 Mapping Coordinates – Part 2
  • 1118 Sub Object Mapping
  • 1119 Using Photoshop To Edit Maps
  • 1120 Adding Materials To The Bowling Alley – Part 1
  • 1121 Adding Materials To The Bowling Alley – Part 2

12. Lighting

  • 1201 Comparing Real World And CG Lights
  • 1202 Light Types In 3ds Max
  • 1203 Omni Lights
  • 1204 Spot Lights
  • 1205 Shadow Maps
  • 1206 Using Raytrace And Area Shadows
  • 1207 Adjusting How Far A Light Shines
  • 1208 Excluding Scene Objects From Light And Shadows
  • 1209 Using A Projector Map In A Light
  • 1210 Adding Volume Light
  • 1211 The Light Lister
  • 1212 Alley Lighting

13. Cameras

  • 1301 Comparing Real World And CG Cameras
  • 1302 Camera Types In 3ds Max
  • 1303 Camera Viewport Navigation Controls
  • 1304 Changing A Cameras Lens Length
  • 1305 Using Depth Of Field To Control Focus
  • 1306 Applying Motion Blur
  • 1307 Adjusting A Cameras Clipping Planes
  • 1308 Using A Cameras Safe Frame Feature
  • 1309 Putting A Camera On A Path
  • 1310 Having A Camera Travel Thru A Tunnel
  • 1311 Locking A Camera Onto An Object

14. Animation

  • 1401 Principles Of Animation
  • 1402 Understanding The CG Animation Process
  • 1403 3ds Max Animation Controls
  • 1404 Using Auto Key To Animate
  • 1405 Using Set Key To Animate
  • 1406 Moving Keyframes
  • 1407 Copying Keyframes
  • 1408 Deleting Keyframes
  • 1409 Using The Dope Sheet
  • 1410 Using The Curve Editor
  • 1411 Linking And Unlinking Objects
  • 1412 Animating An Object Following A Path
  • 1413 Using The Path Deform Modifier For Path Animation
  • 1414 Alley Animation – Part 1
  • 1415 Alley Animation – Part 2

15. Rendering

  • 1501 Rendering Techniques
  • 1502 Using Active Shade To Get Quick Render Updates
  • 1503 Creating Previews Of An Animated Sequence
  • 1504 Using The RAM Player
  • 1505 Saving A Rendered Image Or Animation
  • 1506 Loading Background Images For A Render
  • 1507 Using Mental Ray And iRay

16. Special F/X

  • 1601 Introduction To Particle Systems
  • 1602 Adjusting Particle System Parameters
  • 1603 Using The Wind Space Warp
  • 1604 Having Gravity Affect A Particle System
  • 1605 Deflecting Particles Using A Space Warp
  • 1606 Creating Steam Using Particles

 

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