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Best Autocad 3d Training in Pune

Duration of Training: 20 hrs

AutoCAD was one of the first computer aided design programs to be made available on personal computers. It was released in 1982 by Autodesk, Inc., and offered a personal solution to software that was before then released only for larger workstations. While early cad programs required massive amounts of computing power, this software streamlined its operating and optimized it for the IBM PC, allowing people to work from home or on their own work computers.  Through the 1980s, AutoCAD functioned mostly by using simple lines and circles, and text overlays, to set up custom objects. Beginning in the 1990s, the software began utilizing more robust custom object features, built with an Advanced Programming Interface using C++. Starting in 2007, it has had much more advanced 3D tools that allow for greater modeling and exploration, with high-quality, fast-moving rendering. The modern version allows for much more than simply C++ programming. It has set the standard for operability in terms of Advanced Programming Interfaces in CAD, and can use VBA, .NET, Auto LISP, and Visual LISP, as well as the C++ based Object ARX. 


To draw the plans, elevations, sections, detailings, machine parts, assembly, electrical circuits, plumping, maps, pipelines…etc. digitally

Job Zones

Draftmen jobs in 3D Plan Development In all the sectors.


ITI, ITC, VHSS, Graduates, Diploma, Engineering Students.


Civil, Electrical, Mechanical, Chemical, Interiors, General.


2d Drafting, 3d Designing, Advanced Pdm Development, Lisp.

Study material

E Books Pdf & References

Autocad 3d Training Syllabus

1. 3D Foundations

Types of 3D Models

Introduction to the 3D Modeling Workspace

  • 3D Ribbon Panels

Basic 3D Viewing Tools

  • Preset 3D Views
  • Orbiting in 3D
  • Using Visual Styles

3D Navigation Tools

  • ViewCube
  • SteeringWheel

Introduction to the User Coordinate System

  • Dynamic UCS

2. Simple Solids

Working with Solid Primitives

  • Drawing Solid Primitives
  • Editing Solid Primitives

Solid Primitive Types

  • Creating Boxes and Wedges
  • Creating Pyramids
  • Creating Cylinders and Cones
  • Creating Spheres and Tori
  • Creating Wall-like Solids with Polysolid

Working with Composite Solids

  • Creating Composite Solids
  • Modifying Composite Solids

Working with Mesh Models

  • Creating Mesh Primitives
  • Creating Mesh Models from Objects
  • Editing Mesh Models
  • Convert From Mesh Models

3. Creating Solids & Surfaces from 2D Objects

Complex 3D Geometry

  • Creating Surfaces and Solids

Extruded Solids and Surfaces

  • Press Pull
  • Modifying Extrusion

Swept Solids and Surfaces

  • Modifying Sweeps
  • 3D Paths

Revolved Solids and Surfaces

  • Modifying Revolves

Lofted Solids and Surfaces

  • Modifying Lofts

NURBS Surfaces

  • Creating NURBS Surfaces
  • Edit NURBS Surfaces

4. Modifying in 3D Space

3D Gizmo Tools
Aligning Objects in 3D Space

  • Align Command
  • 3D Align Command

3D Modify Commands

  • 3D Move and 3D Rotate
  • 3D Scale
  • Mirroring Objects in 3D
  • Arraying Objects in 3D

5. Advanced Solid Editing

Editing Components of Solids

  • Editing Faces
  • Editing Edges
  • Editing Vertices
  • Modification Options

Editing Faces of SolidsFillets and Chamfers in Solids

  • Extruding Faces
  • Offsetting Faces and Edges
  • Moving Faces
  • Rotating Faces
  • Tapering Faces
  • Removing Faces
  • Copying Faces

6. Additional Editing Tools

Creating a Shell
Imprinting Edges of Solids
Slicing a Solid along a Plane
Interference Checking
Converting Object to Surfaces

  • Creating Planar Surfaces from 20 Objects
  • Converting 20 Objects to Surfaces
  • Converting Solids to Surfaces

Converting Objects to Solids

  • Converting 20 Objects to Solids
  • Converting Surfaces to Solids
  • Converting Solids or Surfaces to Wireframe

7. Refining the View

Working with Sections

  • Working with Sections
  • Setting the Section Plane
  • Working with Live Sections
  • Generating Sections from Section Planes

Working with Cameras

  • Adjusting a Camera
  • Clipping Camera Views

Managing Views in 3DAnimating with ShowMotion

  • Modifying Views

Creating ShowMotion Shots
Creating Animations

  • Using Walk and Fly
  • Animating a Walkthrough
  • Animation Motion Paths

8. Visualization

Creating Visual Styles

  • Visual Style Settings

Working with Materials

  • Using the Materials Browser
  • Libraries
  • Adding Materials
  • Attaching Materials by Layer
  • Materials Editor
  • Texture Editor

Specifying Light Sources

  • Default Lighting
  • Sunlight
  • User-Defined Lights
  • Modifying Lights

Rendering Concepts

  • Adjusting the Exposure
  • Creating a Sense of Distance
  • Advanced Render Settings

9. Working Drawings from 3D Models

Creating Multiple Viewports
2D Views from 3D SolidsCreating Technical Drawings with Flatshot

  • Creating Hidden Line Views
  • Creating Profiles from Solids

3D Model Import
Automatic Model Documentation

  • Adding Base Views
  • Adding Projected Views
  • Editing Drawing Views

10. Working with the User Coordinate System

UCS BasicsThe UCS X, Y, and Z-Commands

  • UCS Icon
  • Moving the UCS Origin
  • Moving the UCS to a Face
  • Moving the UCS Using 3 Points

UCS Multifunctional Grips

Saving a UCS by Name

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