Radical Technologies
Call :+91 8055223360 | 8103400400

UNI GRAPHICS

Best Unigraphics Training in Pune by 11 years Experienced Trainer.

Unigraphics is a solid and surface modeling software offers complete 3D software tools that let you create, simulate, publish, and manage your data. They are easy to learn and use and work together to help you design products better, faster, and more cost-effectively. These 3d innovative technology is one of  the fast evolving trends and the future of CAD CAM CAE industry.

Duration of Training : 40 hrs

Purpose :

It is an A To Z Machine Design, Simulation And Analsys software

Job zones :

Machine Parts& Assembly.Automotive Design, Areonotical, Agriculture  Machines,Piping,Sheet Metal, Ducting Design,Fabrication Works.

Qualification  :

ITI, ITC, VHSS, Graduates, Diploma, Engineering students.

Trades :

Mechanical, Production, Mechatronics, Areonautical

Content  :

Sketch, Part, Assembly, Drawing, Sheet Metal, Welding, Surface,       Routing, Piping, Mould, Simulation, Analysis, Studio Rendering.

UNIGRAPHICS SYLLABUS

01.Introduction

  • What Is UNIGRAPHICS All About
  • First Time You Run UNIGRAPHICS
  • UNIGRAPHICS Default Interface – Part 1
  • UNIGRAPHICS Default Interface – Part 2
  • UNIGRAPHICS Default Interface – Part 3
  • Customizing The Interface – Part 1
  • Customizing The Interface – Part 2
  • Customizing The Interface – Part 3
  • Templates And File Types

02.Sketching

  • Introducing Sketch Elements
  • Sketching Rectangles
  • More Sketch Entities
  • Using Sketch Tools
  • Design Intent And Automatic Sketch Relations
  • 3D Sketch Introduction
  • Introduction To Dimensions In 2D Sketches
  • The Modify Dialog Box
  • Getting Started On A Simple Model

03.Working With UNIGRAPHICS Features

  • Examining A Linkage – Part 1
  • Examining A Linkage – Part 2
  • Building A Linkage – Part 1
  • Building A Linkage – Part 2
  • Building A Linkage – Part 3
  • Fillets Through Variable Radius
  • More Fillets
  • Chamfers
  • Mirroring
  • Mirror And Feature Order
  • Mirroring Parts
  • Simple Configurations
  • Configurations And Design Tables
  • Meta Data

04.Tools For Plastic Parts

  • Plastic Features Introduction
  • Draft Introduction
  • Neutral Plane Draft
  • Parting Line Draft
  • Step Draft
  • Shell
  • Multiple Shells
  • Ribs – Part 1
  • Ribs – Part 2
  • Mounting Bosses
  • Reference Geometry
  • Lip And Groove
  • Snap, Hook, and Groove
  • Vents

05.Modeling A Sheet Metal Enclosure

  • Sheet Metal Introduction
  • Building A Sheet Metal Enclosure – Part 1
  • Building A Sheet Metal Enclosure – Part 2
  • Library Features and Forming Tools
  • Creating A Forming Tool From Scratch
  • Using The Insert Bends Method
  • Lofted Bends
  • Corner Treatments

06.Simple Sweeps And Lofts

  • 3D Sketch Review
  • Creating Pipes
  • 3D Splines And Sweeping Wires
  • Sweeps With Guide Curves
  • Loft And Boundary
  • Helix And Threads
  • Sweep With Twist

07.Part Drawings

  • Introduction To UNIGRAPHICS Drawings
  • Templates And Formats – Part 1
  • Templates And Formats – Part 2
  • Templates And Formats – Part 3
  • Creating New Drawing
  • Creating Views
  • More View Display Options
  • Placing Dimensions and Annotations

08.Editing

  • Editing – Part 1
  • Editing – Part 2

09.Building Assemblies

  • Introduction To Assemblies – Part 1
  • Introduction To Assemblies – Part 2
  • Putting Parts Into An Assembly
  • Assembling Parts
  • Mating The Wishbone
  • Mating The Linkage
  • Handlbar Sub-Assembly
  • Assembling The Fork Into The Motorcycle
  • Simple Animation
  • Assembly Tools
  • Tools For Large Assemblies
  • Creating A Multibody Chain
  • Multibodies

10.Visualization Techniques

  • Visualization Introduction
  • Scenes
  • Lights
  • Display Modes

11.Assembly Drawings

  • Assembly Drawings
  • Exploded View
  • Multiple Position View And Printing
  • Detached Drawings And eDrawings

12.Conclusion

  • Favorite Settings
  • Best Practice Suggestions
  • UNIGRAPHICS Resources On The Web

13.About The Author

  • About The Author

ADVANCED UNIGRAPHICS

01. Advanced Multi-Body

  • Getting Started With Templates And Working Files
  • Introduction To Multi-Body Modelling
  • Dividing Solid Bodies
  • Using The Intersect Tool
  • Feature Scope
  • Patterning And Moving Solid Bodies
  • Advantages And Limitations Of Multi-Bodies
  • Preferred System Settings

02. Surfacing Primer

  • Why You Need Surface Modelling
  • Making A Solid From Surface Features
  • Boundary Surface In The Helmet Model
  • Getting Started On The Helmet
  • Ridges And Vents
  • Adding Side Vents
  • More Front Vents
  • Adding Ridges
  • Face Shield And Mirroring

03. Complex Shapes And Surfacing

  • Interpolated Geometry
  • Controlling And Evaluating Splines
  • Making Smooth Splines
  • Creating Spark Plug Wires
  • Advanced Sketch Entities
  • Curve Features
  • Projected Curves
  • Reference Point And Equation Driven Curves
  • Intersection And Face Curves

04. Working With Solids And Surfaces

  • Working Between Solids And Surfaces
  • Cut With Surface And Replace Face
  • Fill Surface To Replace A Face
  • Using the Freeform Feature
  • Using Delete Face Options

05. Advanced Solid Features

  • Indent Feature
  • Using The Wrap Feature
  • Using The Flex Feature
  • Dome And Shape Features
  • Variable Radius Fillets
  • Hold Lines And Full Rounds
  • Setback Fillet
  • Constant Width And Edge Selection

06. Master Model Techniques

  • Introduction To Layouts And Master Model
  • Splitting The Mouse
  • Splitting Bodies Into Parts
  • Save Bodies
  • Insert Into New Part
  • Insert Part
  • Experimenting With Intersect
  • Layouts And Assembly Sketches

07. Advanced Mates

  • Width And Symmetry Mates
  • Plate Cams
  • Barrel Cam
  • Gear Mates
  • Rack And Pinion And Linear Coupler
  • Hinge And Screw Mates
  • Universal Joint Mate
  • Mate References
  • Lock, Fix, And In-Place Mates
  • Assembling Block And Crankshaft
  • Piston Sub-Assembly
  • Second Piston Assembly
  • Cylinder Head And Rocker Assembly
  • Rocker, Valve, And Gears

08. Assembly Tools

  • Placing Parts Without Mates
  • Interference Detection
  • Collision Detection
  • UNIGRAPHICS AssemblyXpert and RX
  • De-Feature Parts And Assemblies
  • Sensors
  • Advanced Selection Methods
  • Animation And Movies

09. File Management

  • Lightweight, Hidden, Suppressed, And Resolved Files
  • Copying And Finding Referenced Documents
  • UNIGRAPHICS Explorer And References
  • Virtual Components

10. Top Down Design

  • In Context Relationships
  • Creating A Mould From Layout Sketches
  • Workflow For Creating New Assemblies With In-Context Parts
  • Assembly Holes Driven By Layouts
  • Break, Lock, and Remove External Relations

11. Advanced Assemblies

  • Copy With Mates
  • Assembly Features
  • Component Patterns
  • Assembly Configurations
  • Display States
  • Large Assembly Mode
  • Speedpak And Mark Or Purge Configuration Data

 

 

Our Courses

Call Now ButtonCall Us